![]() At the same time, they need to learn how to actually play the game. Players need to know who they are, where they are, what kind of world they're in, who the other important characters and factions are, and so on. Thanks, and have fun!Īs in the case of any Half-Life game, the first hour of Alyx must convey a lot of information to the player, hopefully in a natural and entertaining way. I can be reached at While I'm unable to reply to all the emails I receive, I do read them all, and they're a critical part of the feedback we use to evaluate our work. Once you're done listening to the commentary, you can take the radio headset off, or simply put on the next one. To listen to a commentary node, pick up the floating hologram of a radio headset in front of you, and simply put it on your head. Ultimately, whether we succeeded in any of that is up to you to decide but hopefully, this commentary mode will give you some insight into the set of problems we faced, and how we chose to tackle them. ![]() In addition to it being a great VR experience that still felt like a Half-Life game, we wanted Half-Life: Alyx to serve players who've been waiting to find out what happens after Episode 2, and at the same time provide an on-ramp to anyone who hasn't played a Half-Life game at all. To say this product was challenge would be an understatement: it's our first Half-Life title in over ten years, and it's our first one in Virtual Reality. ![]() Hi, my name is Gabe Newell, and welcome to Half-Life: Alyx.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |